Musiquer.EXE by BOLIDE 2019
Bolide is a collective of three creative digital designers. We've worked on projects related to electronic music, the musical experience, the music creation process, as well as scenography.
It is the identity that we chose and designed for our diploma project.
The two other co-founders of BOLIDE are Minh Boutin and Marin Scart.
Musiquer.EXE is a collection of three theses about the musical experience in the digital art landscape. It includes interviews with IRCAM researchers as well as music composers and artists. The collection borrows its name from Christopher Small's theory of "musicking", with an added algorithmic/digital touch under the form of a common file extension : ".EXE"
Musiquer.EXE by BOLIDE 2019
Bolide is a collective of three creative digital designers. We work on projects related to electronic music, the musical experience, the music creation process, as well as scenography. It is the identity that we chose and designed for our diploma project.
The two other co-founders of BOLIDE are Minh Boutin and Marin Scart.
Musiquer.EXE is a collection of three theses about the musical experience in the digital art landscape. It includes interviews with IRCAM researchers as well as music composers and artists. The collection borrows its name from Christopher Small's theory of "musicking", with an added algorithmic/digital touch under the form of a common file extension : ".EXE"
Musiquer.EXE by BOLIDE 2019
Bolide is a collective of three creative digital designers. We work on projects related to electronic music, the musical experience, the music creation process, as well as scenography. It is the identity that we chose and designed for our diploma project.
The two other co-founders of BOLIDE are Minh Boutin and Marin Scart.
Musiquer.EXE is a collection of three theses about the musical experience in the digital art landscape. It includes interviews with IRCAM researchers as well as music composers and artists. The collection borrows its name from Christopher Small's theory of "musicking", with an added algorithmic/digital touch under the form of a common file extension : ".EXE"
Here's a quick introduction I wrote for my thesis's abstract, in English, on "Trance, and the auralization of light and smoke".
Since the 1960s, nightlife has seen tremendous changes, parties held in urban places where everyone gathers to dance now exist : they are called raves, clubs, or nightclubs... When we party in these places, the feeling of trance and ecstasy is precisely what some of us seek to experience. These "modified states of consciousness", as science calls them, are the subject of definitions as varied as they are subjective, but overall they are characterized by "a disruption of the usual functioning of consciousness which causes another relationship to the world, to the body, to identity" according to ethnologist Georges Lapassade.
In a Western Cartesian society, which leaves no room for eccentric behaviour, there is a need to free oneself. These nocturnal events with their hedonistic atmospheres offer a break from everyday life, during which everyone can express themselves freely through body movement, through dance, and through encounters with strangers. In a club setting, there is music, and there are lights. They complement each other and one could argue that if one were to go missing, the other would not provide an optimal musical experience. Lights, smoke, strobe-lights… These “devices” are designed to disorient the listener, pull them out of their body and elevate their consciousness. That said, if history has shown us that through certain shamanic rituals, the rhythm of the drum alone can induce a trance, then is the immersive experience of smoke or light also capable of doing so ? Are there disorientation structures of light and smoke that would lead to trance ?
Furthermore, there exists a design process called auralization. It is a new way of thinking about space and sound, it allows designers to consider an area’s acoustic characteristics in their projects. Designers have taken this tool even further by applying its process to other mediums. This approach has led to new works of art, new digital design projects as well as new ways of thinking sound-design. Would it be possible to create an “auralization” of disorientation structures, — as these structures exist in a designated space, after all — in order to induce trance ?
© 2020 krauss.fr